In the six months that have passed after the last USB-C article has been released, I have thought up a bunch of ways that these articles could have been improved. It’s, of course, normal to have such ...
In the first part of this series, we covered the basics of pointers in C, and went on to more complex arrangements and pointer arithmetic in the second part. Both times, we focused solely on pointers ...
First we need to complete the square to get the coordinates of the turning point. \(y = {x^2} + 2x + 3\) \(y = {(x + 1)^2} - 1 + 3\) \(y = {(x + 1)^2} + 2\) Therefore ...
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