Editor's take: In 2019, the World Health Organization finally acknowledged that video game addiction is real. Although they intentionally avoid calling it that, opting for the more politically correct ...
Hollywood’s love-hate relationship with smoking and the current fad for Jeremy Kyle-style confessional talk shows are just two of the topics that will come under the spotlight at a major international ...
By then, the family’s stately home in New York was riddled with such scars – nicks in the walls, scratches in the floor, a divot in the marble countertop lining the kitchen sink. All remnants of the ...
This is half of a pair of articles that highlight the evidence for and against the existence of video game addiction. Read the counter-argument here. In 1982, three psychiatrists warned of a new ...
The American Pediatric Association recommends teens not play video games for more than two hours per day, but who is keeping track? While substance abuse might be a bit easier to spot than addiction ...
A view of "The Sims 4" during the EA press conference for the Electronic Entertainment Expo (E3) on June 9, 2014, in Los Angeles, California Dan R. Krauss / Getty Images When “The Sims” first hit ...
Breakout 13 was the classic FMV rope-a-dope: A game I bought because it looked too cheesy to pass up and then, like a fool, I fell in love. A Chinese game from ALT Lab, Breakout 13 uses the fullest of ...
A long, long time ago in Minneapolis, this question loomed over a small group of eighth-graders. Appearing on a teletype machine—basically a primitive computer keyboard connected to a printer—at ...
Before Pong there was Computer Space, the first commercial video game. The progenitor of today’s US$175 billion industry debuted on Oct. 15, 1971, at the Music Operators of America trade show in ...
Black Myth: Wukong, an action-adventure PC game rooted in Chinese mythology, was released in August and sold millions. Feng Ji, founder of Game Science. Game Science didn’t respond to repeated ...