In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
When Colin Hughes was about eleven years old his parents brought home a rather strange toy. It wasn't colorful or cartoonish; it didn't seem to have any lasers or wheels or flashing lights; the box it ...
Writing software in C that is portable and reusable is quickly becoming a critical activity in the world of embedded software. But portable C Code doesn’t happen by accident; it requires intent and ...