Sixty years ago, on May 1, 1964, at 4 am in the morning, a quiet revolution in computing began at Dartmouth College. That’s when mathematicians John G. Kemeny and Thomas E. Kurtz successfully ran the ...
Consumer-grade dev software helps turn your concepts into real products, with no previous coding experience required. Chase your game-making dreams with the top tools we've tested. My PCMag career ...
Ask any professor, and they’ll probably tell you graphing calculators offer a plethora of mathematical uses, like plotting graphs, inputting trigonometric functions — you know, typical academic stuff.
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to ...
YouTube user SethBling has created a groundbreaking BASIC programming language interpreter within the Minecraft game. This innovative project utilizes command blocks to write a BASIC interpreter in ...
Universities are no strangers to innovating with technology. EdTech wouldn’t exist if that weren’t true. But colleges were truly at the forefront when it came to the development of computer science.
What’s the most difficult thing you did in the last year? Now stop. Before you answer, can it compare to creating a full-fledged indie game—slated to be approved on Steam—created entirely with QBASIC?
Some results have been hidden because they may be inaccessible to you
Show inaccessible results
Feedback